3D Tutorial: How to rig a stethoscope cord in 3ds Max 9

February 6, 2009

Tutorials

final render 3D Tutorial: How to rig a stethoscope cord in 3ds Max 9


Author: Chris Lelidis

In this tutorial I will show you a simple method of rigging a 3D cord in a simple way. Although there are many rigging techniques, i think this is the fastest if you want to animate something like a straight cord, snake, or other tube like 3D object. Let me start…

I chose a medical object, a stethoscope I used to make a tv commercial. In the pack shot of the commercial the stethoscope’s cord was forming a heart.

Here is the 3D model.

The model comes both in collapsed (non-edit) mesh and fortunately in a editable mesh.
I will choose the editable version because it will give me more freedom to apply meshsmooth for example and of course to animate it without problems. The basic problem that occurs is when you have to apply the skin modifier (meaning: to attach the mesh to the riggid system in order to animate it). Some vertices will blown away because Skining needs a good setup (vertices weight). But in this tutorial I will show you? some basics thing, you’ll have to tweak the skin modifier as you like.

Create a spline by clicking Create -> Shapes -> Line. In the Line rollout box name it as? Spline IK and choose as Creation method -> Initial type -> Smooth.

01 3D Tutorial: How to rig a stethoscope cord in 3ds Max 902 3D Tutorial: How to rig a stethoscope cord in 3ds Max 9
(click the thumbnails for larger pics)

Click about 10 times same height as the cord (forming a line with 10 vertices).

03 3D Tutorial: How to rig a stethoscope cord in 3ds Max 9

Put the spline inside the mesh (critical) and highlight (pick) the stethoscope. Apply Physique modifier (click Modifier tab -> Physique) and at the rollout box expand the Floating Bones. Click Add and choose Spline IK (the spline).

04 3D Tutorial: How to rig a stethoscope cord in 3ds Max 905 3D Tutorial: How to rig a stethoscope cord in 3ds Max 9

You have just setup the modifier! Simple as this.
Now the model has been attached to the Spline IK line and you can animate it by moving the vertices of this line.
Congrats!

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 3D Tutorial: How to rig a stethoscope cord in 3ds Max 9

— Below text applies only to the specific 3D model—-

Oops you see that the bottom of the stethoscope, the instrument,? doesn’t follow the cord. Let’s see. I tried various constraints but the best for this issue was to use the path constraint.

So, go to the Motion tab, expand the Assign Controller and highlight Position: Bezier Position.
Click the icon with the question mark (assign controller button) and pick Path Constraint. In the Path Parameters click Add and choose the instrument of the stethoscope. In the box %Along Path type 100 and you will see that it will be aligned? the bottom part of the cord. Now the instrument will follow the moves of the stethoscope cord.

08 3D Tutorial: How to rig a stethoscope cord in 3ds Max 909 3D Tutorial: How to rig a stethoscope cord in 3ds Max 9

Some close-ups of the 3D Stethoscope…

stethoscope 01 3D Tutorial: How to rig a stethoscope cord in 3ds Max 9stethoscope 02 3D Tutorial: How to rig a stethoscope cord in 3ds Max 9stethoscope 03 3D Tutorial: How to rig a stethoscope cord in 3ds Max 9

You can buy the stethoscope 3D model for 35$ only and support this way my future tutorials.
Hope you enjoyed it.

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10 Responses to “3D Tutorial: How to rig a stethoscope cord in 3ds Max 9”

  1. krama Says:

    @Mike
    You should setup the envelopes of the physique modifier or/and the vertices. Highlight your model with the applied physique, then go to the parameter rollout and click the modifier to expand it. Then check envelopes and click the appropriate vertex of the spline. Tweak each vertex envelope by scaling them to cover the number of vertices you want for your model. This way you assign a spline vertex to a number of vertices of your model. Hope it helps.

  2. mike Says:

    ok so i have this vertical tube, i have followed the tutorial and everything is fine, but when i move the vertices the mesh distorts weirdly, HELP

  3. Free Article Directory Says:

    I thought it was going to be some boring old post, but it really compensated for my time. I will post a link to this page on my blog. I am sure my visitors will find that very useful.

  4. krama Says:

    @Thess

    After you apply the physique modifier to the mesh and attach the spline to it, you have to select the spline, go the the edit mesh and select vertex…now move the vertices and the mesh will deform the way you want.

  5. Thees Says:

    put the spline inside the mesh……!? =. end of tutorial…:-(

  6. krama Says:

    Thank you.

  7. Ted Burrett Says:

    This is quite a hot information. I’ll share it on Delicious.

  8. jca3d Says:

    Thanks so much for this tutorial! I needed to rig a power cord for my animation and bones were too troublesome. You rock! :D

  9. Ex Boyfriend Says:

    This topic is quite hot in the net at the moment. What do you pay attention to while choosing what to write ?

  10. OptiHelp Says:

    **Comment Removed by admin
    Reason: Non english comment

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