
Source: Newtek Inc.
LightWave CORE offers a flexible user interface design with general access to most of the UI components available via CSS, including fonts, placement of controls and widgets, down to pixel-level accuracy.? Users can also take advantage of snapping palettes to rearrange their screen at will and use the desktop management system to store their preferred layout in a per context fashion: settings for modeling, surface, rigging, animating, rendering and so on, all set and stored separately.
The SDK for CORE is C++-based and is the same for internal development as it is for external development. The architecture enforces full access to C++ SDK and scripting languages, featuring Python as the primary language, while remaining open to connection with a wide range of others through SWIG compliance. CORE is completely multi-threaded spawning as many threads as it needs. The system is both 64- and 32-bit compliant, and is capable of leveraging GPU power where applicable. It will be available on Windows, Macintosh OS X and Linux.
NewTek LightWave 3D combines a state-of-the-art renderer with intuitive and powerful modeling and animation tools. Tools that may cost extra in other professional 3D applications are part of the product package, including unlimited render nodes, hard- and soft-body dynamics, hair, fur, cloth simulation and more. LightWave is enjoyed worldwide as a complete 3D production solution for visual effects in television, film, broadcast graphics, games, visualization, print and Web.
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December 15th, 2009 at 8:48 pm
I’m sorry but I have zero faith in this CORE BS. IT’s being done for the wrong reasons, and built by people who don’t use their own software.
And so much for the T-Shirt! Now we won’t be getting those either?
BOOOOO! BOOOO! Jay Roth, you suck!
December 15th, 2009 at 10:16 pm
Kel,
why do you believe Core has failed your expectations? Can you please write what’s your favorite and most used 3D tool?
Your critique will be valuable for future readers! Thanks for commenting